As we begin issue 2 of Kim Reaper, we re-join our reaper-in-training, Kim, as she continues her attempt to reap the soul of an old cat with the help of Becka, the girl who is currently crushing on her. Not all goes to plan, however, leaving Kim and Becka confronted with the owner of the cats, a muscle man who also happens to be wearing his cats like battle armour.

    The fight ends quickly, with Becka leaving through the front door, Kim leaving in a more smashing fashion via window, and Mr. Muscle shouting for them to get away from his house, like an old man shouts at a kid to get off his lawn. The evolving relationship between Kim and Becka is adorable. Becka being a caring and, frankly, smart individual is quick to veto the plan of going back in and getting their butts handed to them again. Instead, Kim decides to show off some of the perks of being a reaper and just show off in general. One of these perks is Kim being able to transport herself and others to any other location they want.  It’s obvious Kim is doing this to try to impress to Becka, and though they clearly like each other the story makes it known there is still a little bit to go before we see anything come of these feelings, as they are kind of an odd couple.

    Kim decides to take Becka to her favourite place, a theme park known as Space Land. This has one of my favourite scenes in the comic, where Becka, holding and smiling into a giant plush hotdog, sits on a Ferris wheel with Kim. Becka’s eyes are lit up with wonder, at being able to hang out and talk to a crush. Meanwhile, Kim is teasingly asking why a hotdog would be a prize in a space themed park. This ultimately ends with them discussing their current dating status, and what Kim’s favourite place is.

    Her favourite place just happens to be a spooky ghost ship, what else can you expect of a girl who’s a reaper? A few boat puns and a portal later they begin to explore the ship. Being Kim’s favourite place and all, Kim is constantly warning Becka of scary ghouls that still guard the ship and its sunken treasures which they then discover with the captain’s bones sitting on top.  Some scary photos, hauntings and a bit of possession later, the trip to the ghost ship ends poorly for their newly forming relationship, and they are back to the job at hand. As if making one bad decision isn’t enough, the comic ends with Kim taking her job too far and being taken to the board of reapers.

    The story of Kim Reaper, as you could probably tell, isn’t about being scary. Reapers and ghosts have been made fun, and though it’s a core concept to the comic, it’s taken a back seat to the lovable characters and their chemistry. It’s almost reminiscent of Scott Pilgrim in style, yet has enough unique elements going on that it stands on its own merits. Unlike other comics, the story isn’t about saving the world. Rather, it’s all about working that part-time job and trying to balance a personal life, while trying to have some fun when you can. It’s in this that Kim Reaper is full of spirit and adorable cuteness; I know I’ve said adorable many times throughout this review, and it’s truly unavoidable, for it’s the best word to describe the characters and the art itself.

    The art is cartoonish, often looking silly, yet the style portrays facial expressions and character feelings very well. It’s easy to tell when Becka is amazed, or Kim is having a good time, without any writing needed to tell the reader about it. The character design is also very amusing, as any comic that starts with a muscle man wearing cats should signify, it’s purrfect! If you like comics that are fun, bright, and feel different to many of the mainstream comics out there, then Kim Reaper is the comic for you.

    Daniel Kilmurray
    Lifelong nerd, lover of comics, games, Dungeons and Dragons and many other tabletop games. An avid writer and game design student, getting through each day with a cup of coffee and a controller in hand.

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