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    You may notice straight away this review is well overdue. Gamma Gals #4 came out weeks ago and the delay, my dear readers, was because I wanted to provide you with the best possible review I could. Unfortunately, I’ve been very ill and in no condition to provide the quality deserving of my readers, but I digress. Onto what everyone wants to read, The Gamma Gals #4 review!

    The comic opens soon after the end of issue #3, partway through the battle against the titans, and things aren’t going as well as they should be. The city is crumbling and The Gamma Gals are going all out to save it. The battle becomes significantly more disastrous as Zero G reaches the penultimate stage of his arrogance, and the people of the city pay dearly for it. Resulting in him being ostracised by his city, could this be the end of his super hero career?

    Immediately from the get-go this issue takes on some heavy topics, such as public opinion and its effects on people. For instance, labelling someone for doing something wrong by accident does not necessarily mean they’re a true villian. Taking a break from the Zero G crisis, we get some insight into the personal life of the last Gamma Gals member, Kira, a.k.a Powerhouse. As we find out her parents work for Dynacorp and are loyal to the company, we get a small view of the father-daughter relationship which, when put into the larger perspective, shows us that The Gamma Gals’ caring attitude stem from how caring their families are. The small insight we get in each issue of The Gamma Gals’ families have always been excellent at showing the normal life of the superheroes and this issue is no different. It’s nothing out of the ordinary, just simple father and daughter talk, and that’s what makes it so great, how normal it is. Stefano Terry has proven every issue that a superhero doesn’t need to have a drama filled life when the suit is off to be interesting.

    At last, the long awaited finale of the issue and first volume is at hand, as Zero G fights off against The Gamma Gals. The series has been building up from this since Zero G first appeared and we all knew it was only a matter of time. Even though it’s to be expected, I personally felt bad for Zero G. The writing does well to convey how full of grief and guilt he is, causing him to turn down a dark path that he may very well never return from. Sure, his goal as a superhero was selfish. He only wanted self-gratification and glory. Despite that, he still did some good for the city. Artistically, his appearance has changed from a happy, cocky young man to unkempt facial hair and eyes full of anger, a man who has been broken.

    The battle is the most brutal of the entire series, with no one coming out unscathed. We finally get shown all the ways that The Gamma Gals’ powers, as well as Zero G’s, can be used, from defensive methods to full-on brutal attacks. The facial expressions of the battle are very well drawn, conveying the negative emotions the characters are feeling as each blow is dealt. We are lead up to this point knowing that The Gamma Gals and Zero G never wanted it to come to this, that this battle was never met to be. Having that knowledge in mind, this battle and its conclusion are the darkest and heaviest we’ve seen in the series, which continues to leave us all on a cliff-hanger. The true question is what will their villainy produce, and how will The Gamma Gals deal with it? If it feels like there’s no happy end, there was never meant to be. As soon as the label of villain was thrown down it was too late. With Dynacorp finally beginning to show their true face, we must wait till the beginning of Volume 2 to find out what the real villains are planning.

    I feel the art of each issue has gotten to be more and more detailed as the series continues and issue #4 is no different. Each character’s costume feels more detailed, from the sharper edges and shading on Flux’s mask, to the detail of Zero G’s bulging muscles in his suit. Facially, the characters look more expressive, making it easily noticeable to the reader the levels of emotion the character is feeling. It’s only fitting to comment on the design of each character’s powers in the final battle. The creative use of Zero G’s powers, allowing him to not only levitate and throw objects, but create balls of energy, energy prisons and even a shield, is interesting. Tempest gets the spotlight on her powers when it comes to the Gamma Gals, and we see her using her power in a myriad of ways that don’t just involve lightning, but wind as well. Not only are the details of the power interesting but the actual illustrations of them are unique, no two abilities looking the same. When it comes to the art this issue stands well above the previous ones, showing that Stefano Terry continues to improve and expand the skills used to create The Gamma Gals. There have been noticeable improvements in the colouring of this issue, with the use of stronger tones and shading.

    The writing is once again spectacular, delivering an exceptionally high quality and satisfactory end that is full of drama, emotion and showing us what being a superhero is all about, having to make those hard choices. We can really feel the character’s emotions throughout, as their written delivery is well thought out and natural. The story takes a slightly more mature tone, as this issue isn’t all fun and games like before, and it really pays off as The Gamma Gals #4 is an excellent finale that delivers everything that fans like myself have been waiting for. Though it’s been a short ride so far, what a ride it has been.

    Daniel Kilmurray
    Lifelong nerd, lover of comics, games, Dungeons and Dragons and many other tabletop games. An avid writer and game design student, getting through each day with a cup of coffee and a controller in hand.

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